Active countries: 3184
Currently Logged in: 205
Currently Logged in: 205
Bonus points can be earned through voting and other activities. Spending bonus points can provide countries with extra turns, extra income, and other permanent benefits. | |||||||||||||||||||
Bonus Descriptions
Turns
| Turns are a country's most valuable resource. Gaining extra turns
can increase a country's short term and long term growth. The cost of 1 extra turn is 2 bonus points.
| Income events
| Picking one of the four income events triggers a "boom" event on your
country's next turn. These events are a great way to increase short term production.
| Building Costs
| The building cost bonus is a permanent bonus. Once purchased, the effects will never
decay or expire. Investing in lowering building costs makes it cheaper both to construct and destroy buildings.
| Defense
| Investing in this permanent bonus will increase your country's military
defending strength. If a country has a 5% defensive bonus, other countries will need to send 5% more attacking units to successfully
attack that country. A country's defensive bonus can be viewed with a normal spy op or with a military spy op.
| Luck
| Luck is the subtlest of the permanent bonuses. Investing in luck will lead to
better explore returns, greater missile production, and lower market times. In addition, lucky countries have a greater chance of getting
spy ops against countries with better spy networks and a greater chance of successfully attacking when oversending.
| Expenses
| This permanent bonus decreases monetary military expenses. Investing in this
bonus will decrease the money needed to pay your military units each turn.
| Private Market Units
| This permanent bonus increases the rate at which units appear for sale
on your country's private market.
| Resource Decay
| This permanent bonus decreases bushel decay and corruption. Whenever a country
plays a turn, it loses 0.1% of its bushels due to bushel decay. If a country plays a turn with more than $2,000,000,000 cash on hand, it
loses 0.1% of its cash above $2 billion. Investing in this bonus decreases the amount of resources lost to decay.
| GDI
| Countries in GDI can activate this bonus to eliminate GDI costs. However, countries
with this bonus are unable to leave GDI for any reason for the rest of the round.
| |
---|