Feb 1st 2025, 21:26:24
The Cooperation, Alliance, FFA, Primary, and Express servers will be upgraded to Change Set 27 after their current rounds end. Of note, the Standard Strike attacking loss penalty has been removed from the Cooperation server.
Change set 27:
* Base private market purchase price for bushels lowered from $360 to $100.
* Military bases increase the private market regeneration rate linearly based on military base count divided by land. The maximum benefit is 100% increased regeneration for 100% of land held as military bases.
* Warfare tech starting percentage lowered from 0.200% to 0%.
* Medical tech decreases attacking losses if the non-missile attack is successful.
* Trade pacts grant 1 extra daily bonus turn for every 1000 turns played by a trade ally. For example, if one trade ally has played 1999 turns and one trade ally has played 2134 turns then a country allying them both will receive 1+2=3 extra daily bonus turns.
* On clan servers, building capture limitations are based on total buildings of the attacking country instead of being applied individually to each building type. For example, this means that an attacking country can capture farms from a target even if the attacking country previously had no farms. This behavior is now in line with how building capture works on servers that do not allow clans.
* Weapons technology and the PS attack power bonus increase units sent for type 1 ghost acre calculations. Government modifiers continue to not be included. These changes make it easier for countries to get the maximum amount of type 1 ghost acres possible in attacks. The limit for type 1 ghost acres did not change.
* The building help page has been updated.
Cooperation server only:
* The sliding Standard Strike military loss penalty has been removed.
* Medical technology also reduces food consumption by population and military units.
* Trade pacts are now allowed. FA packages are still not permitted.
* The cost of the infinite BPT bonus has increased from 8 points to 16 points.
* Warfare tech returns and each missile is worth $500,000 NW. Missiles cannot be launched at other countries.
* SDI tech returns with the effect of increasing maximum daily PSes:
** 0-9.9%: 0 additional PS
** 10-29.9%: 1 additional PS
** 30-49.9%: 2 additional PS
** 50-69.9%: 3 additional PS
** 70-89.9%: 4 additional PS
** 90-98.9%: 5 additional PS
Express server only:
* Base private market selling price for bushels lowered from $32 to $29 to match other servers.
Primary server only:
* Oil added to the private market with a base purchase price of $400 and a base selling price of $60. Acquiring military tech increases the sale price of oil. The behavior is identical to the Express server.
Thank you for playing Earth Empires!
Change set 27:
* Base private market purchase price for bushels lowered from $360 to $100.
* Military bases increase the private market regeneration rate linearly based on military base count divided by land. The maximum benefit is 100% increased regeneration for 100% of land held as military bases.
* Warfare tech starting percentage lowered from 0.200% to 0%.
* Medical tech decreases attacking losses if the non-missile attack is successful.
* Trade pacts grant 1 extra daily bonus turn for every 1000 turns played by a trade ally. For example, if one trade ally has played 1999 turns and one trade ally has played 2134 turns then a country allying them both will receive 1+2=3 extra daily bonus turns.
* On clan servers, building capture limitations are based on total buildings of the attacking country instead of being applied individually to each building type. For example, this means that an attacking country can capture farms from a target even if the attacking country previously had no farms. This behavior is now in line with how building capture works on servers that do not allow clans.
* Weapons technology and the PS attack power bonus increase units sent for type 1 ghost acre calculations. Government modifiers continue to not be included. These changes make it easier for countries to get the maximum amount of type 1 ghost acres possible in attacks. The limit for type 1 ghost acres did not change.
* The building help page has been updated.
Cooperation server only:
* The sliding Standard Strike military loss penalty has been removed.
* Medical technology also reduces food consumption by population and military units.
* Trade pacts are now allowed. FA packages are still not permitted.
* The cost of the infinite BPT bonus has increased from 8 points to 16 points.
* Warfare tech returns and each missile is worth $500,000 NW. Missiles cannot be launched at other countries.
* SDI tech returns with the effect of increasing maximum daily PSes:
** 0-9.9%: 0 additional PS
** 10-29.9%: 1 additional PS
** 30-49.9%: 2 additional PS
** 50-69.9%: 3 additional PS
** 70-89.9%: 4 additional PS
** 90-98.9%: 5 additional PS
Express server only:
* Base private market selling price for bushels lowered from $32 to $29 to match other servers.
Primary server only:
* Oil added to the private market with a base purchase price of $400 and a base selling price of $60. Acquiring military tech increases the sale price of oil. The behavior is identical to the Express server.
Thank you for playing Earth Empires!