Dec 20th 2011, 13:40:46
Here is the original thread which was pretty well received:
http://forums.earthempires.com/...-things-to-make-ee-better
Read that thread then come back here for version 2. This is after viewing all the comments and making some changes.
1. Slow down the goddamned attack button. Pang to his credit looked to add a feature here to fix this but it was too complicated and too quickly implemented. Players should still be allowed to mash the AJAX attack button, but instead of every hit counting, do a cooldown period check on the server. If 0.25 seconds hasn't elapsed between attack 1 and attack 2, don't let it through.
2. RESTARTS: I see there has been a change where restarts now get 120 (120). This is a great change and what I sort of suggested in version 1. Now extend that change to grant restarts 10% of all military, tech, cash, bushels and oil of it's last country. Let it keep its hard won bonuses. Hell, make it 20%. That sad faced netter (if he played his country well) now has at least some stockpile to rejoin the war effort and not have to quit for the set.
3. Do not allow intra-tag hits (and this goes for spy ops too - an alliance should not be able to spy out one of its own). This is just silly in an alliance server. (Still stands)
4. Give tag admins the ability to declare war on another tag. Create a new db table and store this info. It will make it easier down the track when admins get the impetus to make real changes to war. EXTENSION OF THIS SUGGESTION: In-game tag relations management has the greatest potential to fix the current server issues. Give alliances the following ally slots: 2 x DP, 2 x UNAP, 6-10 x DNH. This hurts the so-called strategy of warring alliances to pact out and leave one alliance to hit. It introduces so many dynamics to the game and makes pacting a huge strategy play. Of course, there will be other pacts outside the system, but you can then play with ingame mechanics based around who you're pacted to. Make the ingame pact lists visible(?)
5. Disallow special attacks in the first 14 days. Nobody wins when wars start that early and the way the server is going with grudge wars, we will soon be fighting OOP. (Hasn't changed - gotten worse) In addendum - special attacks are still allowed via the country to country declare war option. This makes farming untaggeds or small clans still a risky prospect when they can declare war (similar to GDI) and still AB you.
http://forums.earthempires.com/...-things-to-make-ee-better
Read that thread then come back here for version 2. This is after viewing all the comments and making some changes.
1. Slow down the goddamned attack button. Pang to his credit looked to add a feature here to fix this but it was too complicated and too quickly implemented. Players should still be allowed to mash the AJAX attack button, but instead of every hit counting, do a cooldown period check on the server. If 0.25 seconds hasn't elapsed between attack 1 and attack 2, don't let it through.
2. RESTARTS: I see there has been a change where restarts now get 120 (120). This is a great change and what I sort of suggested in version 1. Now extend that change to grant restarts 10% of all military, tech, cash, bushels and oil of it's last country. Let it keep its hard won bonuses. Hell, make it 20%. That sad faced netter (if he played his country well) now has at least some stockpile to rejoin the war effort and not have to quit for the set.
3. Do not allow intra-tag hits (and this goes for spy ops too - an alliance should not be able to spy out one of its own). This is just silly in an alliance server. (Still stands)
4. Give tag admins the ability to declare war on another tag. Create a new db table and store this info. It will make it easier down the track when admins get the impetus to make real changes to war. EXTENSION OF THIS SUGGESTION: In-game tag relations management has the greatest potential to fix the current server issues. Give alliances the following ally slots: 2 x DP, 2 x UNAP, 6-10 x DNH. This hurts the so-called strategy of warring alliances to pact out and leave one alliance to hit. It introduces so many dynamics to the game and makes pacting a huge strategy play. Of course, there will be other pacts outside the system, but you can then play with ingame mechanics based around who you're pacted to. Make the ingame pact lists visible(?)
5. Disallow special attacks in the first 14 days. Nobody wins when wars start that early and the way the server is going with grudge wars, we will soon be fighting OOP. (Hasn't changed - gotten worse) In addendum - special attacks are still allowed via the country to country declare war option. This makes farming untaggeds or small clans still a risky prospect when they can declare war (similar to GDI) and still AB you.
signatures are stupid.
Months since LaF netgained: 22
Months since LaF netgained: 22