Feb 9th 2013, 3:53:12
Agreed. The changes in special attack damage may work for team based servers where you get a bunch of countries all gaining up to kill a single country. But in solo servers, where it is just 1vs1, it takes too long to reach the actual potential damage of the attacks (via the "ramp up" effect), making them pretty useless, unless the defenders have close to no units of that type.
Spy damage is good for the most part, (Other than needing to have the same building types to get good results from bomb buildings..), but the window of success for harmful spy ops should be reduced to something less than the information spy ops.
It makes sense for the information ops to have such a large success window, but the harmful spy ops are too difficult to stop, even when your SPAL is a bit larger than your enemies.