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morwen Game profile

Member
198

Jan 30th 2013, 12:45:20

Instead of having a dead country listed, is it possible to let the dead ally relation get carried over to the restart of the same player and make it a "pending" sort of thing?

If it would just carry over as real pact, it might cause unwanted effects. It would be easier for the living country too, but if that player really wants to have his allies full 24/7, he can cancel the pending one just like he could cancel a dead one.

With the 'pending'-method, both countries would have no costs till it's accepted again (especially for the restart untill he's oop).

And it would be easier to get your main allies back. I for instance always pact two or three of the same people. If you want FA as restart, you can always just ignore the pending, or use a trade pact.

Would also be good if this was only limited to countries that are tagged and pacted within the same clan (to avoid that you stay pacted with a banned jerk by accident).

I didn't think this through further so maybe there are reasons against it. =p

(side-note)
PLEASE make it so that no restarts have 0 or close to 0 turns. There is nothing as discouraging as being super active, spending turns on walling and then being discouraged from your activity by having no turns on your restart. It kicks you out of the war for several days, with work/life schedules that can easily mean you miss 4 days of war.

Especially when some inactive jerk who didn't bother to wake up at 4AM, gets lots of turns and his stored ones on top, that feels really bitter. And since he is less active that also means that his turns will not have as much value as the turns of a very active player (who might just end up with 0 to start with).

I've said this before and it happened to me again this reset. I've talked with returning players who were pretty confused (and later annoyed) about this system. (Also, it really messes your personal hit stats up, some people care about that) I've seen more people complain recently, just thought I'd moan about it again.

qzjul Game profile

Administrator
Game Development
10,264

Jan 31st 2013, 8:09:55

interesting idea at least; any repercussions? not being able to cancel? not noticing that they're small?



As for 0 turns; the problem with ALWAYS giving positive turns is that it's abusable; we currently try to give out the number of turns you would normally get if you hadn't died
Finally did the signature thing.

morwen Game profile

Member
198

Jan 31st 2013, 22:17:16

Repercussions... I don't know. I thought a bit more and I couldn't think of a big downside on this other than possibly tech leeching. I do reckon it could lead to surprises if you don't check your ally page often and you are allied to whole different countries suddenly. An idea would be that it shows up in your news if an ally died, or even make a similar notice system like the "new messages" where you can click straight to the pact to 're-new' or 'cancel' after the ally died. There are countless ways to make ally'ing easier.

Also, if you find out your (tech) ally is dead, that's a nasty surprise too. So either way, whether you find an unwanted pact or a dead ally, it both sucks.

I don't think either one should be paying for the other while in one is in protection, that's the only thing that I really can think of. (Might actually be an idea to make all relations always free untill turn 100 =p)



0 turns thing: That is extremely discouraging, like I said. It has a noticable effect on the warchats too. It's harder to quickly get active players back in the warchat. As soon as a couple of people are 'restarting', your chat is in danger of having too little turns because now you need many more turnsthan you used to. It's a double negative. I'm gonna stop arguing about this again. I've said it all, and whoever really wants to hear it again, can PM me. =p

Marshal Game profile

Member
32,589

Jan 31st 2013, 22:31:51

allies moved to new country: nice idea, then player doesn't need to pop up to irc (no fa available for example due all in irc have already sent fa) or post to boards that is in need of fa (getting that fa could take ~2 days), he/she/it can simply msg to allies and request fa and when next time logs in has got fa and is ready to hit.

turns after dead: some turns on restart would be nice like 30-40 then that player can get oop and back to war inside 2 days instead 3-5 days.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

qzjul Game profile

Administrator
Game Development
10,264

Feb 1st 2013, 6:33:39

Well I could make you get some more turns if you've played some minimum number of turns in your previous country; it's very very abusable if you just die & restart early in a reset, or in something like express where there's a high turn rate
Finally did the signature thing.

qzjul Game profile

Administrator
Game Development
10,264

Feb 1st 2013, 6:33:50

also, accelerated restart!
Finally did the signature thing.

Xinhuan Game profile

Member
3728

Feb 1st 2013, 11:04:56

Wouldn't it be easier to just "on country creation", touch the previous country to update its turns accumulated, and copy the values over to the new country?

qzjul Game profile

Administrator
Game Development
10,264

Feb 1st 2013, 11:43:00

sure, except turns are calculated at login; that's effectively what I do though, I set the last login time of the new country to that of the old country on creation, and you get however many turns you'd get normally if you'd not died
Finally did the signature thing.

Marshal Game profile

Member
32,589

Feb 1st 2013, 14:26:25

some wall and die after that and then creates restart but don't get turns, some1 else dies at same moment but his/her/it last login is ~12 hrs ago and restarts ~hour later than other player and gets ~40 turns.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

qzjul Game profile

Administrator
Game Development
10,264

Feb 1st 2013, 20:01:10

maybe we can make it cancel the old and offer a new one; maybe my big country doesn't want a puny restart as a def ally? heh
Finally did the signature thing.

Marshal Game profile

Member
32,589

Feb 1st 2013, 21:12:01

that'd be unfriendly (can't think better word atm which isn't insult).
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

morwen Game profile

Member
198

Feb 3rd 2013, 12:19:48

well that's why i figured it needs some sort of 'pending status'. if you are an important breaker and you need to be kept alive for some reason and thus dont want to pact restarts... then you should take your responsibility anyway and check your allies daily.

Frodo Game profile

Member
405

Feb 6th 2013, 19:21:12

my 2 cents about the 0 turns thing. It seems to me that dropping someone down to 0 turns after they are destroyed increases the benefit of a kill. If you can take out a teams most active players first then you will have a better shot at winning. It adds to the strategy of the FS in my opinion.

Xinhuan Game profile

Member
3728

Feb 7th 2013, 2:34:05

Frodo: This is exactly what we want to prevent. FSes are too powerful, leads to earlier and earlier wars. It is rarely the case the FSing clan doesn't win a fight.