Apr 16th 2024, 8:51:21
Would it work if setup like the following:
-- Set number of members per clan - like 5 or 10 or something
-- Players cannot attack any other human players, at all (no war actions or spy ops)
-- Bots have "tiers", as in some are low land, low def etc that are easy kills, whereas others are high nw, high def, high tech, maybe even identify them as such via different coloured names, similarly generated names per tier, etc
-- Killed bots are replaced with new ones after 12 hours
-- Clan Standings page shows the number of Bot/NPC kills each clan has made in the set (a bot kill registering as rewarded to the clan of the player to make the final killing attack, or the clan with the most hits on a dead country within an 8/10/12/24 hour window)
-- If it's not too much hassle, maybe even give specific bot/NPC tiers a higher score for a kill, such as 1 for a grunt tier country but then 3 or 5 for a boss tier one
Perhaps some of the Teams server regulars could also help work out an optimum explore/turn rate based on their experience with managing small war teams?
I dunno. Do bots have to be run as a similar startup country, or is it possible to start a server set with some bots already at like $2-4m NW, and some sitting at $15-20m? Give them some decent SPAL too so that teams are also forced to have some spy countries?