Originally
posted by
qzjul:
Rockman, stop always being so negative; we're trying to shake things up a bit, and improve some things; this formula was derived over some discussion with a number of warring people a couple years ago; implemented in alpha; tested; &etc;
the idea, as i said on there, is to reduce the damage the first few hits can make for suiciding &etc, but keep the kill length the same, BUT ALSO increase the usefulness of stonewalling and make warring more interesting
And yes, the announcement explicitly states that the ratio is important
Most warring people have shown a dedication to incompetence and ignorance of how the game works. LaF is probably the place that best understands how the game works, yet we don't seem to ever be consulted when it comes to understanding whether or not a game change is balanced or unbalanced, and what some of the unintended consequences for a change are.
Relying on those who take pride in their ignorance, and refusing to ask those who understand the game is an example of extreme incompetence, or a willingness to mess up the game.
Your bias against LaF players is keeping you from asking those who understand the game best about the effects of changes. Maybe its not incompetence, or a desire to mess the game up, but just a blinding bias against LaF.