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Detmer Game profile

Member
4287

May 25th 2010, 19:40:45

MAX(10, Defender_Acres*MIN(1.5,MAX(.5,(Defender_NW/Attacker_NW)/2))*30/(250+ETPA)*Current_DR_system

ETPA stands for effective turrets per acre... so basically defense standardized to turrets.

I dislike piecewise formulas (and almost thought about suggesting a new formula but maybe that will be another post... I think they are pretty good though so I'll leave them be) so I have altered the way NW affects targets.. uphitting has a maximum benefit of 150% at 1/3 the targets size... bottom feeding has a maximum penalty of 50% at 4 times the target's size. These alterations are relative to 30/(250+ETPA) which is .06 at ETPA=250 (so 250 turrets/acre defense). That is something I consider to be empirically reasonable defense and would have the maximum and minimum gains (without DR modifications) be 9% and 3% respectively.

This allows for mostly the same mechanics as now but makes countries that are more heavily defended relatively speaking have fewer losses and those with sparser defenses lose more. This should largely help defense heavy small countries who get farmed despite quite large defensive numbers.

Basically, I think Earth died and this game might because it the environment was/is too hostile to new players. You get farmed to nothing if you aren't in a top alliance. There need to be more in-game protections that make it not worthwhile to farm countries into nothing because over 12 years the politics have proven to systematically farm people out of the game.

Thoughts?

silverbeet Game profile

Member
96

May 25th 2010, 20:02:22

I want to hit top alliances
just change the retalliation policies.

Detmer Game profile

Member
4287

May 25th 2010, 20:11:08

Originally posted by silverbeet:
I want to hit top alliances
just change the retalliation policies.


Easier said than done. I do think it would be in the best interest of alliances to get in grabbing wars... particularly with ghost acres as they are... land trading should be extremely lucrative...

silverbeet Game profile

Member
96

May 25th 2010, 20:38:51

beh, I been trying to change those policies for years, bending all the rules I can and creating FA havoc.

Detmer Game profile

Member
4287

May 25th 2010, 21:16:36

Originally posted by silverbeet:
beh, I been trying to change those policies for years, bending all the rules I can and creating FA havoc.


If it isn't FA endorsed then it isn't changing anything... one lone voice isn't enough unless it snowballs into a lot...

Slagpit Game profile

Administrator
Game Development
5081

May 26th 2010, 6:17:40

You're missing a ')'.

Detmer Game profile

Member
4287

May 26th 2010, 12:35:36

Originally posted by Slagpit:
You're missing a ')'.


Fair point, except I was missing two ;)

MAX(10, Defender_Acres*MIN(1.5,MAX(.5,(Defender_NW/Attacker_NW)/2)))*30/(250+ETPA)*Current_DR_system)

Slagpit Game profile

Administrator
Game Development
5081

May 26th 2010, 16:33:25

Count from left to right. Now you have one extra ')'.

Detmer Game profile

Member
4287

May 26th 2010, 19:31:08

I count 5 each way.

qzjul Game profile

Administrator
Game Development
10,264

May 26th 2010, 20:51:25


MAX
(
10, Defender_Acres*MIN
(
1.5,MAX
(
.5,
(
Defender_NW/Attacker_NW
)
/2
)
)
)
*30/
(
250+ETPA
)
*Current_DR_system

) ???
Finally did the signature thing.

starstalker4

Member
292

May 26th 2010, 21:07:44

i dont think guys mind losing
they know that it takes a while to learn any worthwhile game
guys mind getting cheated
a lot and they wont play games where cheaters prosper
just that simple
if you can win a game without ever fighting a battle; it is not a war game

Detmer Game profile

Member
4287

May 26th 2010, 21:57:55

[quote poster=qzjul]

MAX
(
10, Defender_Acres*MIN
(
1.5,MAX
(
.5,
(
Defender_NW/Attacker_NW
)
/2
)
)
)
*30/
(
250+ETPA
)
*Current_DR_system

) ???
[/quote]

ok, I clearly can't count.

MAX(10, Defender_Acres*MIN(1.5,MAX(.5,((Defender_NW/Attacker_NW)/2)))*30/(250+ETPA)*Current_DR_system)


That *should* be right

silverbeet Game profile

Member
96

May 28th 2010, 0:09:40

yeah I know detmer...
I know.

With Recall, and the new ghostland, I'm wondering if we get get a crazy grabfest going on late game just to build up the private market.

In the last week/end, everyone sells up military and chucks goods on market, recalling before they come back, and everyone farms everyone to 100k.

qzjul Game profile

Administrator
Game Development
10,264

May 28th 2010, 0:34:44

"just to build up the private market"

you could also stay logged out for an extra day....
Finally did the signature thing.

silverbeet Game profile

Member
96

May 28th 2010, 0:49:47

Not replenishment, but I guess you'll get a greater replenishment per day. 100k is what about 50mil start and 20-30mil NW a day to spend your stockpile on? Rather than an ever increasing public market.

Also means you could stockpile slightly longer.
Recall is so powerful.

Detmer Game profile

Member
4287

May 28th 2010, 2:35:34

Originally posted by silverbeet:
Not replenishment, but I guess you'll get a greater replenishment per day. 100k is what about 50mil start and 20-30mil NW a day to spend your stockpile on? Rather than an ever increasing public market.

Also means you could stockpile slightly longer.
Recall is so powerful.


I only see that being a valid scenario if you forget to destock until really late so you need to blow your entire stock in like two days and you quadruple your acreage to jump as a plain theo - or something along those lines. Increasing your acreage like that increases your private market costs way too much to be an effective mbr jump.

silverbeet Game profile

Member
96

May 28th 2010, 4:26:44

Yup exactly, if there is a way to reach 100k acres with DR'd opponents taken into account, you could get another 200mil bushels, increase your private market to 65 mil units.
And not compete on the public which could clear out.

Although that could potentially change the entire endgame landscape.

Edited By: silverbeet on May 28th 2010, 13:42:57

silverbeet Game profile

Member
96

May 28th 2010, 12:03:34

Casual warring. War the way clans do, burns us out. No one is really interested. Need to figure a more casual warring system I think.