Nov 26th 2011, 4:42:16
qz said that I should post this up for general review. I had only addressed this to the admins before since I know they don't want to hand out all formulas freely, but I guess this is a small enough change that it isn't a big deal to post up.
pop_killed=k*f(nw)*(pop+500-(.75*land+1.5*res)) (minimum = 0)
This is the same formula as current except minimum is 5 or 10 for GS or BR and instead of (pop+500 ... res) it is just pop.
So what does this change? Basically you can only pop kill countries at low land levels. Roughly a country would have to have 666 or fewer acres to be pop killed with no residences or 333 or fewer acres to be pop killed as 100% residences.
The motivation for this change is that it drives warfare to be more realistic, more economy driven, less acutely against an individual and more skillful.
Right now clan warfare is pretty much two sides lineup and eliminate the other clan one player at a time. The name of the game is attacking fast and the extent of strategy is largely who to kill first. The whole killing mechanic is clearly undesirable as people regularly present means for people to get back in the action quickly. I think the obvious solution is to not remove people entirely. Having warfare that is more based on destroying your opponents economically, through buildings and taking their land, is much more like real warfare, allows for a much more strategic plan across an alliance and has a broader, more gradual impact on an individual. Right now warfare breaks a clan down by 100% destroying a member. A more player-friendly alternative is to break a clan down by chipping away at multiple members at a time.
Due to the way DRs are structured, and the amount of extra expenses required to break a country for a land grab, I find it improbable that warfare would simply revert to landkills instead of pop kills. An active clan will still have an advantage in warchats and getting members together and active will still be very important (but not essential as it is now). This will certainly reduce the over-powered nature of an FS by allowing countries on the receiving end to hit back, even if their economy won't allow them to continue hitting like that for long.
So yeah, very simply formula change but with a lot of very favorable (in my opinion) implications.
pop_killed=k*f(nw)*(pop+500-(.75*land+1.5*res)) (minimum = 0)
This is the same formula as current except minimum is 5 or 10 for GS or BR and instead of (pop+500 ... res) it is just pop.
So what does this change? Basically you can only pop kill countries at low land levels. Roughly a country would have to have 666 or fewer acres to be pop killed with no residences or 333 or fewer acres to be pop killed as 100% residences.
The motivation for this change is that it drives warfare to be more realistic, more economy driven, less acutely against an individual and more skillful.
Right now clan warfare is pretty much two sides lineup and eliminate the other clan one player at a time. The name of the game is attacking fast and the extent of strategy is largely who to kill first. The whole killing mechanic is clearly undesirable as people regularly present means for people to get back in the action quickly. I think the obvious solution is to not remove people entirely. Having warfare that is more based on destroying your opponents economically, through buildings and taking their land, is much more like real warfare, allows for a much more strategic plan across an alliance and has a broader, more gradual impact on an individual. Right now warfare breaks a clan down by 100% destroying a member. A more player-friendly alternative is to break a clan down by chipping away at multiple members at a time.
Due to the way DRs are structured, and the amount of extra expenses required to break a country for a land grab, I find it improbable that warfare would simply revert to landkills instead of pop kills. An active clan will still have an advantage in warchats and getting members together and active will still be very important (but not essential as it is now). This will certainly reduce the over-powered nature of an FS by allowing countries on the receiving end to hit back, even if their economy won't allow them to continue hitting like that for long.
So yeah, very simply formula change but with a lot of very favorable (in my opinion) implications.