Jan 16th 2012, 2:44:32
I have 1000 TPT.
My 3 allies have 500, 1000 and 5000 TPT.
If my 3 allies each tech one turn, I gain 50 tech, 100 tech and 500 tech respectively.
Similarly, if I tech one turn, each of my allies also gain 100, 100 and 100 tech respectively.
[Edit: The above assumes that each person in the tech ring has at least 10x as much tech as would be gained from tech allies.]
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I propose to change this to be reversed: Whenever I spend a turn to tech, none of my tech allies gain tech. Instead, I gain 10% of my allies TPT (limited to 10% of my TPT).
Example:
I have 1000 TPT.
My 3 allies have 500, 1000 and 5000 TPT.
If my 3 allies tech one turn each, they each gain an additional 50, 100 and 100 tech from being allied to me respectively.
Similarly, if I tech one turn, I gain 50, 100 and 100 bonus tech respectively.
What this solves is tech leeching.
The player receiving the tech has to spend his turns teching. If all 4 players tech all their turns, then the amount of tech generated for each player isn't changed much at all.
In terms of how this is displayed in game, your effective TPT (after adding in TPT from tech allies) is displayed in the Research screen to be used per turn spent.
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Edit: Bigben has suggested an even better way (and much easier to implement) later in this thread. He is now quoted here:
Currently the tech you get is the amount of tech your allies tech * 10%
Change that to the amount of tech your allies tech * 10% * % of your land that is labs
That would eliminate non-techers from leeching tech (since they don't have labs) but still forces your tech allies to tech in order to benefit you.
I have talked to Pang about this suggestion that BigBen has put forward, and he said he likes it a lot.
See Original Post