Jan 13th 2012, 19:20:03
The basis of game play is very simple: you gain land, you stockpile (due to the $2b limit), and you destock at the end of the reset.
Currently, land is created via three ways: exploring, ghost acres, and the 20a daily bonus. Market trends reflect the majority of stocking to the same end time.
I would suggest two minor changes that would shake up the status quo.
First, the daily bonus acres should be increase to 200a/NW (in millions) with a minimum of $1m NW. This means those under $10m NW would gain extra land per day as compared to the status quo while countries over $10m NW would gain less. This change increases the incentive to stay small and stockpile.
The second change would be altering the rankings from Total NW at reset end to Average NW over the whole reset. This change would increase the desirability to jump as early as possible.
I think this would add much more skill needed to finish near the top.
Currently, land is created via three ways: exploring, ghost acres, and the 20a daily bonus. Market trends reflect the majority of stocking to the same end time.
I would suggest two minor changes that would shake up the status quo.
First, the daily bonus acres should be increase to 200a/NW (in millions) with a minimum of $1m NW. This means those under $10m NW would gain extra land per day as compared to the status quo while countries over $10m NW would gain less. This change increases the incentive to stay small and stockpile.
The second change would be altering the rankings from Total NW at reset end to Average NW over the whole reset. This change would increase the desirability to jump as early as possible.
I think this would add much more skill needed to finish near the top.