Dec 8th 2019, 14:59:09
As I was making a post in the express forum this idea just popped up and the more I think about it the more I like it. It has a great potential of revitalizing this game with hundreds of new strategies for both war and net gaining. The current strats for the game are well known and fairly old. this is a whole new dimension being added to the game and the combinatorics for new strats would be amazing.
So at the start of the round a player choose 2 government types or selects non-hybrid classic or just leave the second gov type as monarchy.
if they choose to go hybrid, then for a coding or order of execution perspective ask the player to select which country has precedence. If in the hybrid selection there is a conflict then simply average it out
i.e.
-- 3 Turns Required Per Attack (Demo) vs. Only 1 Turn Required Per Attack (tyr) -- (3+1)/2=2
-- -25% Maximum Per Capita Income (tyr) +20% Maximum Per Capita Income (Rep) (-25 + 20)/2 = -2.5
apply all other modifiers based on the players selection of which gov type has precedence.
for example:
Democracy
-- PRO
---- 0% Market Commissions
---- +10% Maximum Technology
-- CON
---- 3 Turns Required Per Attack -- this becomes 2 with a Tyranny
Communism
-- PRO
---- +20% Technology Effectiveness
---- +35% Industrial Production
---- +35% Market Sale Size Cap
CON
---- 10% Market Commissions
for the above hybrid
Turns Required Per Attack would be 3 turns (with a demo precedence) and 2 turns with a commie precedence)
alternately all odd numbered attacks take 3 turns and even numbered take 2 turns
Market Commissions would be 5%
+10% Maximum Technology
+20% Technology Effectiveness
+35% Industrial Production
+35% Market Sale Size Cap
a super power commie on the market and tech side, allowing for much lower tech levels, and higher % of goods on the market
cons being Demo loses its 0 commission and commie needs more turns when land grabbing.
anywho if you like then just plat with the idea and see what you can come up with. personally I think it would give the game a lot more depth and give some of the old timers something new to try out
... what kind of hybrid country would you build if the game let you do so?
So at the start of the round a player choose 2 government types or selects non-hybrid classic or just leave the second gov type as monarchy.
if they choose to go hybrid, then for a coding or order of execution perspective ask the player to select which country has precedence. If in the hybrid selection there is a conflict then simply average it out
i.e.
-- 3 Turns Required Per Attack (Demo) vs. Only 1 Turn Required Per Attack (tyr) -- (3+1)/2=2
-- -25% Maximum Per Capita Income (tyr) +20% Maximum Per Capita Income (Rep) (-25 + 20)/2 = -2.5
apply all other modifiers based on the players selection of which gov type has precedence.
for example:
Democracy
-- PRO
---- 0% Market Commissions
---- +10% Maximum Technology
-- CON
---- 3 Turns Required Per Attack -- this becomes 2 with a Tyranny
Communism
-- PRO
---- +20% Technology Effectiveness
---- +35% Industrial Production
---- +35% Market Sale Size Cap
CON
---- 10% Market Commissions
for the above hybrid
Turns Required Per Attack would be 3 turns (with a demo precedence) and 2 turns with a commie precedence)
alternately all odd numbered attacks take 3 turns and even numbered take 2 turns
Market Commissions would be 5%
+10% Maximum Technology
+20% Technology Effectiveness
+35% Industrial Production
+35% Market Sale Size Cap
a super power commie on the market and tech side, allowing for much lower tech levels, and higher % of goods on the market
cons being Demo loses its 0 commission and commie needs more turns when land grabbing.
anywho if you like then just plat with the idea and see what you can come up with. personally I think it would give the game a lot more depth and give some of the old timers something new to try out
... what kind of hybrid country would you build if the game let you do so?
Happy Hunting
Tigress
Tigress