Nov 24th 2011, 16:29:49
Pang has mentioned the desire to make killing not the way wars are fought, but to make them more complex.
If we take away the ability to kill a country through civilians kills, by removing the minimum civ kill on GS, BR, and CM, that will achieve that goal. But we would need to them give a reason to kill someone's civilians, beyond just hurting their tax income.
To balance it out, we could increase civilian count, and make it so that each jet, turret, or tank can only be used if there is a civilian to man the unit. When those units are destroyed, the civilians would not die, though.
Destroying someone's population would then have the effect of significantly hindering their warring ability, and would still be a very useful tactic in war, but someone's country would just be crippled until they can regain their population, it wouldn't actually be completely destroyed.
Another way to do the math for the change might be to increase civilian count by 1000x, and decrease civilian networth by 1000x, decrease tax revenue by 1000x, decrease food consumption by civilians by 1000x, etc. and to make the rule that your military draft can be at most 10% of your population, so that you would need 10 civilians for each jet, turret, or tank you use.
This would also give the game more "realism" by getting rid of the odd countries with 3 million jets and 100k civilians. Other than North Korea, where would you see such a crazy ratio of military to civilians? Its not realistic.
If we take away the ability to kill a country through civilians kills, by removing the minimum civ kill on GS, BR, and CM, that will achieve that goal. But we would need to them give a reason to kill someone's civilians, beyond just hurting their tax income.
To balance it out, we could increase civilian count, and make it so that each jet, turret, or tank can only be used if there is a civilian to man the unit. When those units are destroyed, the civilians would not die, though.
Destroying someone's population would then have the effect of significantly hindering their warring ability, and would still be a very useful tactic in war, but someone's country would just be crippled until they can regain their population, it wouldn't actually be completely destroyed.
Another way to do the math for the change might be to increase civilian count by 1000x, and decrease civilian networth by 1000x, decrease tax revenue by 1000x, decrease food consumption by civilians by 1000x, etc. and to make the rule that your military draft can be at most 10% of your population, so that you would need 10 civilians for each jet, turret, or tank you use.
This would also give the game more "realism" by getting rid of the odd countries with 3 million jets and 100k civilians. Other than North Korea, where would you see such a crazy ratio of military to civilians? Its not realistic.