Aug 16th 2012, 21:20:57
I know this has been mentioned before, but I truly believe that the next big change to this game should be the establishment of a land market. After playing this game on/off for the last couple years, it's clear that (at least in alliance), the biggest problem in the game is issues with land and ways people deal with that issue. Although a land market would not by any means solve the land problem, it will bring a new facet to the game. Consider the following (from alliance server perspective):
1. Let's face it. Land basically determines who will win NW titles. To have one aspect of the game dominate so much is not a good thing. The lack of land is a real problem from a netting perspective. Basically, the ones who win in alliance are either landtraders taking advantage of ghost acres or those who spend the most time camping for DRs. Neither type of player is really "good for the game".
2. A land market, with the proper institutional setup, is self-regulating. I have no idea what the going rate for land would be, but I imagine it would be quite high in the beginning/middle of the reset. But a fully functioning market would follow supply and demand, and so to a certain extent will be self-regulating.
3. Wars will still be fought. The concern may be that with a land market, there will be less incentive to LG and less alliance interaction. This is not true. First of all, wars are rarely fought for land reasons nowadays. Secondly, real LGing will actually be more profitable compared to bottomfeeding. I don't know how landtrading will be affected, but that is something that can be explored. It also presents a whole new strategy for war. Instead of killing, massive landgrabbing to fund a war becomes a feasible option.
4. New netting strategies suddenly come into play. A rep or demo land producer maybe? Think of an all-x land producer. With the right market conditions, that strat could be worth playing. Also, suddenly untags/small clans are not so helpless. They can sell their land and fund themselves to retal. How that affects suiciders is another question to be explored.
5. What happens at endgame? Some will sell their land to buy military from the public market. Others will buy land to increase their private market size. Who knows what will happen? But I'd love to find out which strategy pays off more.
With a new way to get land via the market, this will alleviate the tension that exists in this game in which people do unhealthy things (camp DR, landtrade) to get ahead. A casual player will stand a chance in this game if they play the right strategy and work the market. That's way more fun than sitting their hoping somebody doesn't put your untag in DR, and it might make me consider playing this game again for real and prevent others from leaving.
1. Let's face it. Land basically determines who will win NW titles. To have one aspect of the game dominate so much is not a good thing. The lack of land is a real problem from a netting perspective. Basically, the ones who win in alliance are either landtraders taking advantage of ghost acres or those who spend the most time camping for DRs. Neither type of player is really "good for the game".
2. A land market, with the proper institutional setup, is self-regulating. I have no idea what the going rate for land would be, but I imagine it would be quite high in the beginning/middle of the reset. But a fully functioning market would follow supply and demand, and so to a certain extent will be self-regulating.
3. Wars will still be fought. The concern may be that with a land market, there will be less incentive to LG and less alliance interaction. This is not true. First of all, wars are rarely fought for land reasons nowadays. Secondly, real LGing will actually be more profitable compared to bottomfeeding. I don't know how landtrading will be affected, but that is something that can be explored. It also presents a whole new strategy for war. Instead of killing, massive landgrabbing to fund a war becomes a feasible option.
4. New netting strategies suddenly come into play. A rep or demo land producer maybe? Think of an all-x land producer. With the right market conditions, that strat could be worth playing. Also, suddenly untags/small clans are not so helpless. They can sell their land and fund themselves to retal. How that affects suiciders is another question to be explored.
5. What happens at endgame? Some will sell their land to buy military from the public market. Others will buy land to increase their private market size. Who knows what will happen? But I'd love to find out which strategy pays off more.
With a new way to get land via the market, this will alleviate the tension that exists in this game in which people do unhealthy things (camp DR, landtrade) to get ahead. A casual player will stand a chance in this game if they play the right strategy and work the market. That's way more fun than sitting their hoping somebody doesn't put your untag in DR, and it might make me consider playing this game again for real and prevent others from leaving.
formerly Viola MD