Aug 3rd 2012, 14:40:34
Originally posted by Rockman:
TMBR (and DMBR) as a strategy (not as a destock method) needs a boost. Superbig landsize countries need a nerf.
Solution - change PM regen and make military bases affect PM regen. Also, make military bases even more powerful, but decrease PM regen from below its current rate, even for MBRs.
That'll give less incentive to grow beyond the area where landtrading starts to pass bottomfeeding in growth, and it will give full-set MBRs a much needed boost.
The MBR strategy has been underpowered for quite a while now. All-explore MBR is far more difficult than all-explore casher or farmer, yet its peak networth is comparable to a good all-explore casher or farmer's networth. And the addition of grabbing to a MBR strategy adds little to its networth. The strategy needs a boost. And it hasn't been given one at all.
Even MBR destocks are becoming rare now. However, there is a very different speed between a Commie Indy destock (about 2.4 networth per acre per turn) compared to a private market destock (about 6.5 networth per acre per turn). The Commie Indy destock also needs some tweaking and weakening (the decrease of the military expenses modifier boosted indies too much, in addition to them getting a boost in the indy tech max from 140 to 160, while MBRs got no boost to help them). Most people destock as a no military base theocracy, and their PM regen allows it to be effective. Even going MBR for farmers with 600+ CS is often not as effective as destocking as a theocracy with no military bases.
The balance in destocking techniques has gotten messed up, as has our addiction to the need for the game to constantly be easier, so that we can constantly be getting bigger and better countries. That way we can fool ourselves into thinking that we are improving as players. In actuality, getting a t10 now is about as challenging as getting a t100 was 8-10 years ago. If anything, we're getting less skilled, and we're using the game changes to mask our decreasing skill.
Solution - change PM regen and make military bases affect PM regen. Also, make military bases even more powerful, but decrease PM regen from below its current rate, even for MBRs.
That'll give less incentive to grow beyond the area where landtrading starts to pass bottomfeeding in growth, and it will give full-set MBRs a much needed boost.
The MBR strategy has been underpowered for quite a while now. All-explore MBR is far more difficult than all-explore casher or farmer, yet its peak networth is comparable to a good all-explore casher or farmer's networth. And the addition of grabbing to a MBR strategy adds little to its networth. The strategy needs a boost. And it hasn't been given one at all.
Even MBR destocks are becoming rare now. However, there is a very different speed between a Commie Indy destock (about 2.4 networth per acre per turn) compared to a private market destock (about 6.5 networth per acre per turn). The Commie Indy destock also needs some tweaking and weakening (the decrease of the military expenses modifier boosted indies too much, in addition to them getting a boost in the indy tech max from 140 to 160, while MBRs got no boost to help them). Most people destock as a no military base theocracy, and their PM regen allows it to be effective. Even going MBR for farmers with 600+ CS is often not as effective as destocking as a theocracy with no military bases.
The balance in destocking techniques has gotten messed up, as has our addiction to the need for the game to constantly be easier, so that we can constantly be getting bigger and better countries. That way we can fool ourselves into thinking that we are improving as players. In actuality, getting a t10 now is about as challenging as getting a t100 was 8-10 years ago. If anything, we're getting less skilled, and we're using the game changes to mask our decreasing skill.
Rey Rojo
Disgruntled Killer
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Marked 4 Death
Vice President - Foreign Affairs
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Coalies Twin
Disgruntled Killer
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Marked 4 Death
Vice President - Foreign Affairs
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Coalies Twin