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Rockman Game profile

Member
3388

Dec 16th 2011, 20:05:38

The build costs bonus is useful for those who landtrade, and need to build a lot of land at large sizes. This includes both those who engage in planned landtrading, and those who engage in topfeeding to landtrade.

The build costs bonus isn't even worth considering unless you're going to be growing past 30k acres. If you're growing past 30k acres, but you don't plan on repeatedly getting retalled, its still probably not worth using.

Its an extremely useful bonus on FFA for landtraders. If landtraders on the alliance server ever learn how to landtrade properly, it will be useful to them there as well. Its useful to people who plan on growing to 30k+ acres AND plan to get retalled numerous times. And thats it. Its mostly not useful to people who plan to grow to 50k+ but without getting retalled.

Its barely possible on any server to grow big enough without landtrading, for the build costs bonus to be worth it. Only the top 5 or so countries in land on alliance would find that bonus useful, and thats only if they keep extremely low military to prevent the expenses bonus from being more useful than the build costs bonus. It would be useful to those who grow to 50k+ acres (possibly more like 60k+) while keeping their networth well under 10 million. On non-alliance servers, the lack of tag protection will force the expenses bonus to be superior to building costs at all times. For those who keep a big military while grabbing, either doing Will-Retal grabs against other netting alliances, or while grabbing countries in alliances you are at war with, the expenses bonus or turns bonus will both be superior.

Removing the build costs bonus will not alter the balance between commie indies and cashers/farmers/techers on non-alliance servers. Commie indies are too powerful there, but the removal of the build costs bonus will be a non-factor.

Removing the build costs bonus will slightly weaken cashers and farmers compared to techers on alliance servers, but will only really affect a half dozen non-landtrading countries per set at most and will have a minor effect on those bottomfeeding/WR feeding huge countries. It will weaken anyone who attempts to landtrade to extremely large sizes and will change the balance between landtraded big countries and bottomfeeding big countries and will favor the bottomfeeders.

locket Game profile

Member
6176

Dec 16th 2011, 21:01:55

Most fat countries I saw didn't use build costs anyways if i remember right..

Rockman Game profile

Member
3388

Dec 16th 2011, 21:30:42

Originally posted by locket:
Most fat countries I saw didn't use build costs anyways if i remember right..


Maybe thats why those countries sucked so much :P

enshula Game profile

Member
EE Patron
2510

Dec 21st 2011, 9:23:43

well the only good thing about it is it helps theo and tyranny more than dict

diez Game profile

Member
1340

Dec 21st 2011, 10:26:43

Originally posted by Rockman:
Originally posted by locket:
Most fat countries I saw didn't use build costs anyways if i remember right..


Maybe thats why those countries sucked so much :P


locket just got sTrolled over :p

AndrewMose Game profile

Member
1112

Dec 21st 2011, 14:23:05

I did the math last set in FFA, I found that build costs were more useful than turns if you were going to be >80k acres. And even at that it no longer is a worthy choice once you have reached 50k.

But I think most of the permanent bonuses should rarely be used.