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SAM_DANGER Game profile

Member
1236

Nov 21st 2012, 0:59:13

FOR THE PUBLIC MARKET. RATHER THAN HAVING THE INDIVIDUAL TRANSACTIONS FOR EACH UNIT NOT GO THROUGH IF A PRICE IS HIGHER THAN THE MARKET WILL ALLOW, PERHAPS A WARNING, OR DENY THE ENTIRE SALE ORDER.

EXAMPLE: BEFORE MAKING A GOVT SWITCH, I WANTED TO STORE AS MUCH OF MY NETWORTH ON THE PUBLIC MARKET AS POSSIBLE, TO MINIMIZE THE COST OF THE SWITCH. I USED EXCEPTIONALLY HIGH PRICES, BECAUSE I WAS NOT INTENDING TO ACTUALLY SELL THESE UNITS. THE SALES OF MILITARY UNITS ALL FAILED TO POST - I ASSUME BECAUSE THEY WERE PRICED TOO HIGH - SO I SPENT ONE TURN PLACING JUST SOME VERY EXPEINSIVE OIL ON THE MARKET, THEN HAD TO USE A 2ND TURN TO POST THE REST.

Requiem Game profile

Member
EE Patron
9559

Nov 21st 2012, 1:36:20

Yes the suggestion has been made before great one!
Req,
- Premium Patron Member

Xinhuan Game profile

Member
3728

Nov 21st 2012, 3:40:25

Tip: Don't price goods above 3x the base PM purchase price.

blid

Member
EE Patron
9319

Nov 21st 2012, 3:44:42

It's a sticky thread - "Selling items"
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

ericownsyou5 Game profile

Member
1262

Nov 25th 2012, 22:39:42

just sell them at market price... i assume you'd be recalling them anyway.