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h2orich Game profile

Member
2245

Jul 3rd 2013, 15:55:54

Do some variation with tax rate so that different strategies can be played around with it.

or take out the whole thing out since no one hardly changes it.

blid

Member
EE Patron
9319

Jul 3rd 2013, 18:36:15

Except for the last 2 turns
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

Marshal Game profile

Member
32,589

Jul 3rd 2013, 19:16:41

or 1st 2 turns, turn by turn strats (cashers) change tax rate quite much.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

qzjul Game profile

Administrator
Game Development
10,264

Jul 4th 2013, 3:26:20

I have thought this myself.

Any thoughts though?
Finally did the signature thing.

locket Game profile

Member
6176

Jul 4th 2013, 7:18:46

Umm... you could make it worthwhile for cashers to have lower tax rates with more civs and bad for farmers so they would raise theirs to have less people eating food.. but beyond that I dont have many ideas :P

Xinhuan Game profile

Member
3728

Jul 4th 2013, 7:23:58

No matter how you tweak it though, some "ideal tax rate" would be calculated out and everyone would just use that new ideal tax rate.

locket Game profile

Member
6176

Jul 4th 2013, 8:50:54

True.. although having it different for different strategies would at least be better than it currently is. As it is now it may as well not be changeable.

h2orich Game profile

Member
2245

Jul 4th 2013, 9:34:56

I mean you can tweak in a way like,

Just like Utopia
You have Reservist Draft, Normal Draft, Aggressive Draft and Emergency Draft if I can remember correctly..

People who are in need of soldiers will do Aggressive/Emergency Draft in expenses of gaining less Pop/income /turn

So likewise on EE,
You can set Higher Tax Rate, and in return you have slower Pop Gain to reach max pop, or have military/pop uses more food consumption.
Or you can set to Lower Tax Rate, your food consumption gets lower and more people fill in to get max pop earlier

Or you can do like 2:5 Ent/Res and set higher tax rate since there will be more people in country.

qzjul Game profile

Administrator
Game Development
10,264

Jul 5th 2013, 17:49:02

yes, but, that's what we have currently, and there's just an ideal tax rate as a result....

We'd have to make it affect more things to make it change i think
Finally did the signature thing.

blid

Member
EE Patron
9319

Jul 5th 2013, 17:53:49

Shouldn't the ideal tax rate change by more than maybe 1% when food prices go up by 50%?
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

Atryn Game profile

Member
2149

Jul 8th 2013, 1:06:56


If you want the optimum tax rate to be more variable, you need to tie it to things that are more variable....

examples: market prices, tech levels, military levels, #/types of allies, war status, total # countries on server, current land, total land on server, population, total population on server, relative to the tax rates in other countries on server, etc.

the last one would be interesting... in that population would gravitate toward countries with the lower tax rates and away from those with higher tax rates, but in a dynamic way based on what the actual tax rates across the server are...