Jul 8th 2013, 1:06:56
If you want the optimum tax rate to be more variable, you need to tie it to things that are more variable....
examples: market prices, tech levels, military levels, #/types of allies, war status, total # countries on server, current land, total land on server, population, total population on server, relative to the tax rates in other countries on server, etc.
the last one would be interesting... in that population would gravitate toward countries with the lower tax rates and away from those with higher tax rates, but in a dynamic way based on what the actual tax rates across the server are...