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Slagpit Game profile

Administrator
Game Development
5080

Dec 18th 2024, 23:56:39

The overall theme is to remove restrictions and to give players additional options.


1) Remove SS military loss scaling penalty. Base attacking losses are 16% for attacking countries and 8% for allied help.

2) Reduce base stolen money, bushels, and tech from grabs.

3) Military bases increase PM regen rate based linearly on percent land as MBs up to 2X. For example, 50% MBs gives 1.5X generation.

4) Increase cost of infinite bpt bonus from 8 points to 16 points.

5) Trade pacts return and grant 1 extra daily bonus turn for every 1000 turns played by a trade ally. For example, if one trade ally has played 1999 turns and one trade ally has played 2134 turns then the country allying them both will receive 7+1+2=10 daily bonus turns.

6) Medical tech now also reduces food consumption by population and military units.

7) Warfare tech returns with a starting percentage of 0%. Each missile is worth 500k NW instead of 2500 NW.

8) Weapons tech now increases units sent for the purposes of type 1 ghost acre calculations. Government modifiers continue to not be included.

9) Spy tech now increases money, bushels, and tech gained from grabs.

10) SDI tech returns with the additional effect of increasing maximum daily PSes:
* 0-9.9%: 0 additional PS
* 10-29.9%: 1 additional PS
* 30-49.9%: 2 additional PS
* 50-69.9%: 3 additional PS
* 70-89.9%: 4 additional PS
* 90-98.9%: 5 additional PS

Edited By: Slagpit on Dec 19th 2024, 15:52:21

Red X Game profile

Member
5242

Dec 19th 2024, 0:11:58

A lot to unpack here. Love the fact things change here set to set.
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Turtle Crawler Game profile

Member
683

Dec 19th 2024, 6:56:40

Yay all good changes.

What is the actual moodier for #2?

Chewi Game profile

Member
898

Dec 19th 2024, 7:59:55

The person that suggested #3 is a genius. Probably going to win this set with a rainbow.

I'd suggest changing spy and SDI to like "Raiding" and "Planning" or something along those lines.

Changes should make next set interesting!

UgolinoII Game profile

Member
EE Patron
1343

Dec 19th 2024, 10:10:29

You made MB's great again! :D

https://www.earthempires.com/...-again-53007?t=1722553646

Thankyou!

I wonder what strat I will be playing next set, heh.

Requiem Game profile

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EE Patron
9535

Dec 19th 2024, 15:37:05

How many techers we gonna have next set :p
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Leto Game profile

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EE Patron
505

Dec 19th 2024, 16:05:46

Bravo brother
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VicRattlehead Game profile

Member
2035

Dec 19th 2024, 17:35:23

Damn, if everyone goes techer I might have to do something different

NitelL Game profile

Member
641

Dec 20th 2024, 22:45:03

Interesting changes! Changes every set keeps the game fresh!

Tertius Game profile

Member
EE Patron
1648

Dec 21st 2024, 1:59:30

*cries* won't someone think of the commies??

Gerdler Game profile

Forum Moderator
5117

Dec 22nd 2024, 0:13:08

Overall good changes. Consider that change 10 is somewhat less effectful because of change 1. Maybe thats only something to keep in mind for later because no one knows what will happen yet.

UgolinoII Game profile

Member
EE Patron
1343

Dec 23rd 2024, 13:52:42

Thinking more about these changes - which on the whole are fun, I'm a bit sad about #1 - I didn't think SS losses were a problem even when they didn't reduce with built land. (I'm still banging the drum for bringing it to express!)

I strongly agree with Gerdler's point that it makes #10 much less impactful.

Overall I feel like we are just going to see rampant farming, but maybe grabbing was too easy... gonna be an interesting set for sure!