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3186

Jan 10th 2013, 16:04:42

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:AndrewMose
Country strategy:Casher
Player experience:Experienced
Best finish:1
Total finishes:39

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3186

Jan 10th 2013, 16:04:42

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land2000
Tax Rate35%
Net Income$491,000
Net Food-1,060
Money$600,000
Food4,300
Oil0
Turns205
Turns Played312
Turns Stored90
Technology
Military100%
Medical100%
Business143.43%
Residential124.97%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT57
Enterprise Zones700
Residences700
Industrial Complexes200
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused3
Military
Spies3,300
Troops0
Jets0
Turrets35,000
Tanks0
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

AndrewMose Game profile

Member
1107

Jan 10th 2013, 16:10:27

Any thoughts on this cash start? I bought more business tech than Residential because it was much cheaper at the time. I am wondering...
1) Is this better than a tech start?
2) Are there any cash starts that are better than this?

I thought I had selected somewhere that my military won't be shown...If anyone grabs me I will retal, it won't be worth it for you.

Kingme Game profile

Member
1962

Jan 10th 2013, 17:40:37

I can't really compare because I do a Theo cash start, the build per turn bonus really makes it apples to oranges.

This looks good enough to me though. I always feel that cash > tech starts if done correctly.

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3186

Jan 11th 2013, 13:45:33

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land7000
Tax Rate35%
Net Income$3,080,000
Net Food-5,890
Money$77
Food120,000
Oil0
Turns59
Turns Played633
Turns Stored240
Technology
Military100%
Medical100%
Business162.7%
Residential156.92%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT58
Enterprise Zones3,000
Residences3,000
Industrial Complexes500
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused16
 

AndrewMose Game profile

Member
1107

Jan 11th 2013, 13:47:14

Tech was a bit more expensive than usual at this point in the set $2650 on average. And I was grabbed 6 times last night for a total loss of 200 acres...that set me back 8 to 10 turns probably.

Kingme Game profile

Member
1962

Jan 11th 2013, 14:34:49

Getting grabbed is a pain, but I prefer the DR sometimes. Especially if it's early and only for a net loss of 200 acres.

The tech levels look good, regardless of price.

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3186

Jan 11th 2013, 21:19:22

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land10000
Tax Rate35%
Net Income$4,980,000
Net Food-9,750
Money$620,000,000
Food95,000
Oil0
Turns0
Turns Played918
Turns Stored127
Technology
Military100%
Medical100%
Business170.18%
Residential169.69%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT58
Enterprise Zones5,000
Residences5,000
Industrial Complexes500
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused94
 

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3186

Jan 12th 2013, 23:30:41

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land14000
Tax Rate35%
Net Income$6,790,000
Net Food-17,400
Money$2,400,000,000
Food15,000
Oil0
Turns4
Turns Played1437
Turns Stored0
Technology
Military100%
Medical100%
Business171.76%
Residential171.22%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT58
Enterprise Zones7,000
Residences7,000
Industrial Complexes5
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused4
 

AndrewMose Game profile

Member
1107

Jan 13th 2013, 1:06:34

stocking in express is never straight forward. well see what i decide to do. taking corruption for 366 turns may not be the end of the world. you never know what food prices will do though.

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3186

Jan 13th 2013, 20:20:17

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land14000
Tax Rate35%
Net Income$2,630,000
Net Food-49,000
Money$11,000,000
Food130,000
Oil0
Turns1
Turns Played1760
Turns Stored0
Technology
Military84.28%
Medical100%
Business172.97%
Residential175.32%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT58
Enterprise Zones7,000
Residences7,000
Industrial Complexes5
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused210
Military
Spies190,000
Troops15,000,000
Jets2,900,000
Turrets12,000,000
Tanks2,300,000
Readiness100%
Nuclear Missiles0
Chemical Missiles1
Cruise Missiles0

AndrewMose Game profile

Member
1107

Jan 13th 2013, 20:23:57

I forgot to cancel my pacts before running my last 330 turns. that cost me $160,000x330. there wasnt cheap tech or food so I just ate corruption costs instead of stocking.

This wasn't a great set for cashers

Edited By: AndrewMose on Jan 16th 2013, 13:49:46
See Original Post

AndrewMose Game profile

Member
1107

Jan 14th 2013, 0:03:47

24,489,524

I had 180k tech on the way to market that would have taken me up a bit. If i had finished a but more carefully I would have been >25M all explore.