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3186

Feb 1st 2013, 6:16:40

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:zerozerozero
Country strategy:Casher
Player experience:New
Best finish:27
Total finishes:19

Status Uploader

Bot~
!!!
3186

Feb 1st 2013, 6:16:40

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land9000
Tax Rate36%
Net Income$1,250,000
Net Food-4,460
Money$87
Food130,000
Oil0
Turns26
Turns Played791
Turns Stored0
Technology
Military100%
Medical100%
Business108.4%
Residential104.35%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons103.43%
Industrial100%
Spy100%
SDI1%
Structures
BPT50
Enterprise Zones4,000
Residences4,000
Industrial Complexes200
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused1,100
Military
Spies71,000
Troops0
Jets0
Turrets690,000
Tanks0
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

AndrewMose Game profile

Member
1107

Feb 1st 2013, 14:05:00

good growth, but as a casher tech is more important than land. You need to buy quite a bit of tech. It is wise to do this as early as possible when you don't need many turrets and you aren't an attractive land target.

I would guess that you will have a hard time keeping your acres.

While exploring you want to keep your tech levels >155%, and you want your tech levels to be above 125% before your first batch explore.

zerozerozero Game profile

Member
378

Feb 3rd 2013, 1:13:35

so if casher, tech start is best? since tech was hard to come by on the first few days of express..