Mar 23rd 2012, 17:26:34
I'm not posting this to try to manipulate the tech market; after all, my set is ruined. I'm just going to trying to enlighten some of you on the way the tech market works.
You see there's a thing called supply and demand. Due to the amount of turns people can store, it gives the false sense that there is very little demand for your technology. Everyone needs technology even the oilers.
They need weapons tech to make their countries stronger. They need military strategy tech to get more ghost acres. They need business/residential tech to improve their incomes (not suggesting that they need to max it, they just need to have about 130% or so of each). They also need warfare tech to discourage double tapping; the more missiles they have the less likely they will be double tap.
Now think about this for a minute. The game allows people to have more than 360 turns in addition to the 360 stored turns. Now that is a fluff load of turns.
If you are selling your technology at the beginning of the game for less than 2,500, you might as well not tech. Techers do make a bit of money on the first 3 days, but after those 3 days is downhill for them.
If you place tech and it's not selling don't just pull it back and lower the price; just wait for it to sell. Even cheap stuff on the market doesn't sell right away. It takes time for someone to notice it and/or someone to need it. If they are buying your tech below 2k is because they need it. Which means they would had purchased it at a higher price. However, since you sold it cheaper, they now have the luxury of waiting for the next cheap batch of tech.
Anyways, what I'm trying to say is that is too hard to do a good finish if you are undercutting yourself. If you are selling tech for less than 1900 right now that there is still 55 hours left till the game ends, imagine how much you will be selling it later.
You see there's a thing called supply and demand. Due to the amount of turns people can store, it gives the false sense that there is very little demand for your technology. Everyone needs technology even the oilers.
They need weapons tech to make their countries stronger. They need military strategy tech to get more ghost acres. They need business/residential tech to improve their incomes (not suggesting that they need to max it, they just need to have about 130% or so of each). They also need warfare tech to discourage double tapping; the more missiles they have the less likely they will be double tap.
Now think about this for a minute. The game allows people to have more than 360 turns in addition to the 360 stored turns. Now that is a fluff load of turns.
If you are selling your technology at the beginning of the game for less than 2,500, you might as well not tech. Techers do make a bit of money on the first 3 days, but after those 3 days is downhill for them.
If you place tech and it's not selling don't just pull it back and lower the price; just wait for it to sell. Even cheap stuff on the market doesn't sell right away. It takes time for someone to notice it and/or someone to need it. If they are buying your tech below 2k is because they need it. Which means they would had purchased it at a higher price. However, since you sold it cheaper, they now have the luxury of waiting for the next cheap batch of tech.
Anyways, what I'm trying to say is that is too hard to do a good finish if you are undercutting yourself. If you are selling tech for less than 1900 right now that there is still 55 hours left till the game ends, imagine how much you will be selling it later.