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Slagpit Game profile

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Game Development
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Jul 31st 2024, 3:59:29

Had to cut a few things because I ran out of time. I also plan on addressing a few of the player comments from in the original thread in a different way.


GENERAL MECHANICS:
* Jet maintenance costs are reduced to the standard value of $0.14.

* The indy production bonus for the Communist government is reduced from 35% to 25%.

* The Communist government gets -30% bonus effectiveness.

* Food base purchasing price on PM is reduced to $100 and food replenishment rate increased from 2 to 10.

* Reduce public market arrival market time from 5-6 hours to 4-5 hours.

* Reduce custom market time minimum from 24 hours to 3 hours.



ATTACKING:
* The SS attacking military loss penalty starts at 98% for 0 buildings and linearly decreases down to 8% at 300k buildings built (68% at 100k, 38% at 200k).

* Attack success/failure is now deterministic with no "10% oversend random factor".



BOT BEHAVIOR:
* Change bot strat percentages: 18% indy, 18% rainbow, 18% casher, 21% techer, 24% farmer (doesn't add to 100% due to rounding).

* Bot farmers will be able to stock food and bot techers will be able to stock tech.

* Bot techer landgoal should be a bit higher and somewhat random per country.

* Adjust bot estimated land goals for non-techer to make sure they aren't overbuying tech by being too optimistic in their growth estimates.

* Change buying schedules to get more early military and a little less tech.

* Bots can now buy tech for $10000.

Edited By: Slagpit on Jul 31st 2024, 16:22:14
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