Feb 4th 2011, 19:40:26
The only thing I don't like about this is that I feel that it would push people to play their countries a lot more times throughout the day while they're at war. If we were at war I think i'd give up the logout turns bonus and just attack every hour or two in order stay near 100%. To me that would suck because I like to play once a day in the alliance game. If this change happened I almost wonder if the warring alliance would be better off having war chats every 2 or 3 hours.
If this was in effect last round LCN would have really gotten demolished by SOL. LCN hits Rage hoping for 1 on 1. Then Sol would come in and smash them while their WW is down.
The positive of this is that it would encourage allies to act quickly to help their allies. They would want to jump in right away and take advantage of the opponent's low WW.
I'm on the fence with this. There are some very cool ideas here, but the main thing that scares me is it pushing me to play more often when we're at war.
I'm going to throw this out there and I haven't given it a lot of thought on how it would shake out:
What if readiness only effected your ability to attack and could only be recovered over time? This could kill the stored turns 2 day FS because the attacking alliance would have to wait for their readiness to recover to strike again, in the meantime the defending alliance gets a chance to counter attack.
We could still do war weariness and that would effect attacking/defending and when you demoralize a country this is what you'd effect. It would be regenerated by using turns.
If this was in effect last round LCN would have really gotten demolished by SOL. LCN hits Rage hoping for 1 on 1. Then Sol would come in and smash them while their WW is down.
The positive of this is that it would encourage allies to act quickly to help their allies. They would want to jump in right away and take advantage of the opponent's low WW.
I'm on the fence with this. There are some very cool ideas here, but the main thing that scares me is it pushing me to play more often when we're at war.
I'm going to throw this out there and I haven't given it a lot of thought on how it would shake out:
What if readiness only effected your ability to attack and could only be recovered over time? This could kill the stored turns 2 day FS because the attacking alliance would have to wait for their readiness to recover to strike again, in the meantime the defending alliance gets a chance to counter attack.
We could still do war weariness and that would effect attacking/defending and when you demoralize a country this is what you'd effect. It would be regenerated by using turns.