Jul 12th 2012, 18:57:55
Originally posted by qzjul:
What, precisely, is the "problem" you want to solve? That the losing side is still able to hit back? I'm not sure I understand precisely what your goal is?
My goal is to make it such that a restart should not be stronger than the original dead country by turn 150.
If I crippled a 4k acres country by ABing/BRing 80% of its buildings till it only has 10 BPT left, it should not be better for said country to drop acres to 1 acre and have a clan-mate landkill him to restart.
By turn 150 his new country would be a far superior state with 60 BPT and 3-4k acres with a few well placed grabs at low NW and some FA, compared to if he had to rebuild his crippled country slowly over the same 150 turns with the same FA.
That restarted free 50+ BPT makes a HUGE difference. Without restart, he would be at "4k acres, mostly unbuilt, 10 BPT". With restart, he would be at "4k acres, all unbuilt, 60 BPT" at turn 0 of the restart. Why wouldn't ANYONE kill themselves??
I consider this an _abuse_ of game mechanics. I hope you understand the problem, qz.
It is NOT that the restarts are too strong, it is that the restarts can be _superior_ to the original country if the player chooses to abuse the game mechanics by self-killing it (via a clan mate), so yes, in a way this makes restarts too strong comparatively.