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qzjul Game profile

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Game Development
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Apr 19th 2010, 18:28:53

Sat Feb 27 16:26:29
Hello all,

We'd like to announce the following changes that will come into affect as the servers reset:




Military Expenses Change:

We have reduced the nw multiplier of military expenses from (1+NW/40M) to (1+NW/200M); we did this based on the finishing networths being significantly more than the divisor in recent resets.




Food Consumption Change:

Military unit have had their food consumptions increased by a little less than 3x and population consumption has been rounded up:

-> Troops, Jets and Turrets eat 0.001 bushels per turn (up from 0.00042)
-> Tanks eat 0.003 a turn (up from 0.0012)
-> Spies eat 0.005 a turn (up from 0.00180)
-> Pop eats 0.030 a turn (up from 0.02756)

This is mainly because significant quantities of military had little effect on food consumption before.




Spy Changes:

Non-Harmful spyops (spy, alliance spy, market spy, military spy) are no longer affected by Spy DR (diminishing returns), nor do they contribute to spy DR. We added this basically because, as non-harmful ops, they should not need to be diminished, as they do no harm.



Missle Counts:

You may now have a maximum of 1 missile per 250 A instead of 1 per 200A; there is, as always, a minimum of 10 on that cap.




Tech Changes:

The maximums of a few techs have been increased:

Business Max: 175% -> 180%
Residential Max: 175% -> 180%
Agricultural Max: 220% -> 230%
Industrial Max: 140% -> 160%

The main change here is the industrial change, which is being done in the hope of extending the viability of indies further into the reset.



Thanks, and please post your thoughts and comments; as always we can adjust any of these changes if people identify any flaws in our changes or logic :)


- qzjul, Pangaea, Slagpit, and the rest of the Earth Empires Staff

Finally did the signature thing.