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3186

Mar 31st 2011, 21:56:47

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Casher
Player experience:New
Best finish:N/A
Total finishes:0

Status Uploader

Bot~
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3186

Mar 31st 2011, 21:56:47

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentD
Land4000
Tax Rate20%
Net Income$177,000
Net Food1,590
Money$14,000,000
Food340,000
Oil210,000
Turns11
Turns Played761
Turns Stored10
Technology
Military98.67%
Medical93.74%
Business107.77%
Residential107.78%
Agricultural112.18%
Warfare0.6859%
Military Strategy102.21%
Weapons104.23%
Industrial105.12%
Spy102.29%
SDI5.06%
Structures
BPT42
Enterprise Zones400
Residences600
Industrial Complexes500
Military Bases600
Research Labs600
Farms500
Oil Rigs300
Unused200
Military
Spies5,100
Troops91,000
Jets62,000
Turrets66,000
Tanks22,000
Readiness75%
Nuclear Missiles2
Chemical Missiles0
Cruise Missiles1

Chewi Game profile

Member
898

Mar 31st 2011, 23:18:23

Focus on Enterprise Zones and Residences for playing casher. The cash you get each turn covers and food losses you have.

PraetorNLS Game profile

Member
469

Apr 1st 2011, 23:58:46

ok, as a casher your primary source of income will come from running turns and cashing turns, you are supposed to have negative food every turn, you are running what is refered to as a rainbow, where a player builds some of everything to try and be self-substained, while this works in the beginning, its not effective, to maximize the output of your country you need to specialize, having choosen casher you need to have only enterprice zones and residences, a few industrial complexes set to 100% spy production and keep on turn build worth of farms and oil rigs for earthquake protection, also set your taxrate to 35%, some population will leave at first, but you will regain this quickly.

After having teared down all buildings and rebuildt as a pure casher (do it one turn worth , your current BPT is 42, so 42 buildings at a time for max gain, or be lazy like me and do it all in one go, the first will get you better income while doing it, labs can be teared down at once regardless of BPT.

You do not want to do any teching whatsoever at this point (some cashers do tech starts, but this will come later) buy all your tech (bus and res tech) from the market, use standing orders to utilize your cash to the max.

Next point would be your BPT, but this depends on your landgoal, but i would say get it up to atleast 50.

Praetor - disqualified from the human race for being three laps ahead in the second round.