Aug 8th 2013, 11:52:10
Important for our netting on our server:
1b) Military Damage
Military damage will have a multiplier added which will adjust damage based on square root of networthA/networthB; the larger opponent will have the multiplier applied to their losses; this means for a target half your size, you will lose 40% more; for 10x, about 3x more
2b) Spy DR will kick in a bit sooner, but will build more slowly. One of these sets we'll find a good balance =/
2c) Minimum chance of success for spying will be *slightly* raised
3) Building costs are being tweaked back somewhat, as they were perhaps over-nerfed
Building costs will change from:
3*(max(1,land-1500)^1.05)+1500
to:
3*(max(1,land-750)^1.03)+1500