Originally
posted by
Tertius:
I'm sort of interested in running another CI to tweak, but the bonus change seems unnecessarily harsh? No one running CI this last set was even in the top 5, and while some of those other changes might help balance out the market (I'm not sure if linearly reducing military losses will encourage people to grab enough to lead to any actual increase in market volumes), it's not clear to me they need a nerf.
More farmers might help some with the bushel peak, and since bots drive the market, less optimistic tech purchases could help with tech demand, but I think techers will continue to have quite the head start (in addition to being a benefit to their team with allies). I guess it's nice they have a server where they can be "meta" (besides FFA, though that's mainly because they require less time to play when you have so many countries) but this balance doesn't quite make sense to me unless the goal is to have techers > cashers > CI = farmers. I'm open to someone else with more knowledge of how the bots interact with the markets to come and sway me (not that my swaying would change anything).
Surely you must see that farmer was by far the best strat last round. Out of a great breadth of skill and competition only one techer managed the moves on the market relatively good enough to compete with quite poor farmers (heck a support farmer is 2nd of all farmers).
You were the highest ranked CI and finished with like a hundred untaken turns, and some other inefficiencies that may be due to the guessing game of the first round. All human CI did reasonably well. Was it 3 in the t10? And andrewmose would have been there too had he played his turns.
Meanwhile techer has 2 top 10s.
Techer is outproduced by all other strats on all servers. That is the only way they are balanced and thar happens here as well. What makes techer able to compete on some servers at some time is their great efficiency in using that production, particularly by starting to stock on high tech prices and low bushel prices, and then selling those bushels expensively. Due to the flow of the server most techers missed both of those aspects, and indeed the hoops you'd have to jump through to manage to do both would not be worth it. So I, as everyone else, bought bushels at 60-80. Meanwhile my 90k labs are supposed to compete with 260-310k acre farmers, cashers and indies.
You are greatly overestimating techer. A properly played farmer of any reasonable govt would have crushed me last round. I did some mistakes too, and gave away a lot of tech, but not nearly enough that it would have mattered if say evilzergling, slagpit or kingme played a netting farmer.
We will learn a lot about how to play this new server over the next couple of rounds. A lot of our beliefs were proven wrong.
The problem with CI at the state of last round was it was miserable to play for like 45 days, and if it wasn't, it would have been overpowered. Because the endgame is so phenomenal and you can stock so many turns meaning you can play like 40% of the turns in the endgame where you outproduce techers, cashers and maybe even farmers, and use stock incredibly effectively on top of that.
I would have tweaked it in a different way. But the changes seem to be in a good direction from what I can see. And indy may be too weak this round, or the market and lower expenses will compensate for the lower production and bonus. We will simply have to see.