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Makabelly Game profile

Member
19

Nov 28th 2022, 12:14:56

like, just a place where it's like,

1 troop is worth 1 unit
1 jets is worth 2 units
1 tank is worth 4 units

and so you need to have more units total than tehy have turrets to win. unless they havve research and in such a case, multiply or divide that by such and such to get the total to find if you will win etc?

thank you!

Makabelly Game profile

Member
19

Nov 27th 2022, 15:04:14

Originally posted by KoHeartsGPA:
Collusion, it is a solo server.


oh ok, thanks.

Makabelly Game profile

Member
19

Nov 26th 2022, 11:15:59

Where can I find the rules to see what they could have done?

Makabelly Game profile

Member
19

Nov 24th 2022, 16:47:49

Originally posted by Tmac:
Yes, purchasing tech is crucial. It's almost always worth purchasing tech regardless of price. For example, I've been buying 6k-7k priced agri tech in team. Really late in sets there is a point where buying tech won't be worth it.


very helpful. so with farmer, agri tech only, but with indy get tech up over 145% before buying bus/res. But go back to indy tech after bus/res is over 125% until indy is at 155% or higher.

is that a pretty safe summary?

thank you!

Makabelly Game profile

Member
19

Nov 23rd 2022, 16:45:50

Originally posted by Tmac:
Sell max military more often. If it's not selling, sell cheap. Invest your money into indy tech followed by bus/res/military.



also to be more clear about my question like i often see tech going for 5000$ each. is that still worth it?

Makabelly Game profile

Member
19

Nov 23rd 2022, 16:44:54

Originally posted by AndrewMose:
I normally get my indy tech up over 145% before buying bus/res. But go back to indy tech after bus/res is over 125% until indy is at 155% or higher. If you can sell max military every 40 turns or so, that helps a lot.


thank you!

Makabelly Game profile

Member
19

Nov 23rd 2022, 16:44:32

Originally posted by Tmac:
Sell max military more often. If it's not selling, sell cheap. Invest your money into indy tech followed by bus/res/military.


thank you. so its beneficial to purchase research for indy then? is there a point where its too expensive? thank you!

Makabelly Game profile

Member
19

Nov 23rd 2022, 15:12:24

my military selling isn't really keeping up with what i'm losing.
am i doing something wrong? my farmer account seems so much easier, but i heard indy, while harder can be better.
what am i doing wrong?

thank you!

Makabelly Game profile

Member
19

Nov 14th 2022, 2:54:02

Thank you. does this also affect when you are attacked, or only when you attack?

Like, let's say i attack someone and my readiness is 75%, then i attack again with 400k jets, i can expect to only have the effect of 300k. But when I'm attacked, does that mean only 75% of my turrets, troops, and tanks can defend?

Originally posted by Tmac:
No, readiness only drops when you attack. It drops 4%-18% an attack depending on what % of your units sent(smaller % of units=smaller readiness loss). Readiness works just like your weaps so you multiply the break by readiness. If you have 1m turrets and 90% readiness, you only have 900k turrets. You gain 3% readiness back each turn used. While readiness drops to under 70% it caps there. So using the 1m turret example, 70% readiness or less is the same, 700k turrets.

Makabelly Game profile

Member
19

Nov 12th 2022, 2:03:38

like, if my readiness is at 82%, does that mean i have an 18% less chance of winning type of thing?
thanks

Makabelly Game profile

Member
19

Nov 12th 2022, 1:53:51

I think I remember back in 1999 it was posted. Like,
troops was 1
jets were 2
turrets were 2
tanks were 4

something like that. Is it still the same?

so if you had 100k troops and 100k jets to attack, u would be even against 300k turrets, correct?
or, if you had 100k troops, and they had 25k tanks, you would be even against them, right?

thank you

Makabelly Game profile

Member
19

Nov 11th 2022, 9:08:56

i heard someone else say fluff in messages. what is fluff?

Makabelly Game profile

Member
19

Nov 10th 2022, 3:11:41

just getting back to playing from 1999

i think back then multiple accounts could be a problem. Is that still an issue? how is it made better if someone can make like 10 accounts and just totally destroy a country of anyone who attacks them for example?

the same kind of question goes for bots. like bots could probably do this even more efficiantly now, before bots were so good people would at least have to spend all their time taking the turns of each multiple account.

thanks.

Makabelly Game profile

Member
19

Nov 9th 2022, 22:50:35

I re-read and have a question. When you destroy all your farms wouldn't that cut out all your income from getting food to sell?
Thanks again.

Originally posted by Cathankins:
Here OP try this. It works well enough you will enjoy it and learn the basics.

1. 100cs
2. ~1000 farms(or a total of 1000 farms/ICs) and 60 more CS, while taking care to allow pop to catch up with your acres by building CS
3.explore and build labs until you are 1900 acres and fully built
4. batch explore 60 turns(it will cut you off after about 35-45 turns depending on govt)
5. build up your empty acres with Labs
6. destroy your farms/indies and replace them with labs
7. tech 200 turns of your main tech (ag or bus/res)
8. switch to casher or farmer


Makabelly Game profile

Member
19

Nov 9th 2022, 22:48:09

This is very practical. Thanks to everyone.
I like having a blue print of something to try and tweak eventually. Thank you.

Originally posted by Cathankins:
Here OP try this. It works well enough you will enjoy it and learn the basics.

1. 100cs
2. ~1000 farms(or a total of 1000 farms/ICs) and 60 more CS, while taking care to allow pop to catch up with your acres by building CS
3.explore and build labs until you are 1900 acres and fully built
4. batch explore 60 turns(it will cut you off after about 35-45 turns depending on govt)
5. build up your empty acres with Labs
6. destroy your farms/indies and replace them with labs
7. tech 200 turns of your main tech (ag or bus/res)
8. switch to casher or farmer


Makabelly Game profile

Member
19

Nov 7th 2022, 23:20:07

Makabelly Game profile

Member
19

Nov 7th 2022, 13:38:33

from what i've seen, the wiki, and someone told me they do a lot of trial and error over different games to see which worked.

Makabelly Game profile

Member
19

Nov 6th 2022, 16:21:05

specializing in industrial complex buildings & selling on market for cash but...

but it's $8000 per acre and the cash runs out so fast. I can't sell enough to make enough to build enough.

am i missing soemthing in strategy, like am i supposed to put more into enterprize zones to retain more cash?

also i'm a dictatorship.

thank u

Makabelly Game profile

Member
19

Nov 3rd 2022, 17:41:11

i used to play this in like 1999 and love it but i always sucked.