Originally
posted by
Turtle Crawler:
Since the FA now includes stock, I recommend caping it based on the corresponding potential of the other clan, otherwise you're going to see war clans make a bunch of different combinations of 6 player teams (each one only uses 4 players), and late game netting clans will find no protection from clan GDI. Without having to put skin in the game it's a "heads I win tails you lose" situation.
Honestly including stock is a breaking change and shouldn't be implemented, probably best to remove bushels and cash. It also gives a strange preference to stocking oil, so really the FA part is probably unworkable in general.
I think without including market goods, the FA part would be irrelevant. I don't see anyone pushing a surrender button without most goods being stocked first otherwise. Given that near 0 military is used/on hand under much of the current constructs, this portion of spoils would provide nearly 0 value without market goods.
Prior to the two Alliance Safe Space rounds, the alternative to being attacked could result in a destroyed country, which seems far worse than what might become of a later war under the current changeset where one might still be able to surrender before a country is destroyed and lose far less stock.
I could see an argument for capping the FA spoils somewhere around what would be the opposing side equivalent (can't earn more than what you would've given up had you lost instead). Or perhaps a limit on very late wars (no decs in last X days maybe). Perhaps thats what you meant by "potential" but I read it more as value of potential finish. If you have several clans declaring war on you sequentially in the game's current active population, there could be some underlying issues contributing to that in my opinion.