I'll address your final points first due to time constraints.
Originally
posted by
Slagpit:
* Discussing and voting on appointment of game and forum moderators - How will a group of players evaluate moderator performance when they don't have access to the moderator tools? You can't just go by what players say because many of them will claim innocence no matter what.
You can investigate a matter without needing specific access to the tools. For example, you would see discussions on moderator channels and forums, you would interview other moderators and even consult with the community. The person responsible for this would post their findings but other commissioners would also have their own beliefs. But it would go to a vote.
Originally posted by Slagpit:
* Responsible for promoting the game - Where does the budget come from?
It comes down to scale. The playerbase is so critically low that you need to slowly start growing it and you can do so without a budget. If players return then Admins may feel a budget would be warranted to try and attract more players in the future. There are so many Earth2025/EE related social media groups and contact lists available you don't need a budget to get going.
As an example, last time I brought SoF back from the dead a couple of years ago I personally recruited 60 people back to the game in a couple of weeks with just a couple of posts on social media and a mass email. This lead to other tags also recruiting and the game enjoyed a nice boost.
Right now there is less than 150 active players on Alliance if I am not mistaken. With a bit of effort from a handful of people this could easily become 300 within 1 set.
Originally posted by Slagpit:
* Propose and vote on game changes - This is way harder than 90% of players think and it's nearly impossible to do properly without source code access.
In a Corporate structure the Board of Directors do not personally implement the changes. Basically they would just discuss and decide what changes should be implemented and then liaise with appropriate parties to ascertain how.
Originally posted by Slagpit:
* Decide on game rules and implementation of them - Is this really that dynamic of a concept?
Basically the issue is this game goes for long periods of time with no management or leadership. You are here now, but for how long? It would be no issue if there were multiple active and engaged admins. I am giving you a suggestion that the game can be managed and run going forward so that it can grow and not be neglected for large periods of time.