Nov 16th 2019, 15:34:30
Hi!
We're making a few changes to grabbing returns based on feedback we've been receiving.
We're going to roll this out in a few phases, here's the general breakdown:
1) Grabbing returns for land, buildings, cash, bushels, tech and oil will now be computed to be the minimum the following:
- 10% of the amount the attacker has
- existing returns
For tech, it will be based on the individual techs the attacker has -- so if someone with no SDI attacks someone with high SDI, they will receive no SDI with their returns. This applies to all attack types.
2) After we see how this change works, we'll consider moving to a model where returns are captured based on the forces sent by the attacker. I.e, Troops can capture up to 1 bushel with them, tanks can capture up to one barrel of oil with them, etc. We need to figure out the math on this so it's something we'll look into (but was qz's preferred option).
3) Look into bundling some of these changes into a Clan GDI/clan war declaration mechanic if these changes are negatively impacting war.
I'll be making these changes shortly and should have them in a changeset for the start of the next rounds of each server. I'll make them available on the Alliance server as soon as they hit production.
Thanks for the feedback from folks on other ideas -- they are still very much in flight but this change has the lowest cost to implement in the short term.
Thanks!
Pang
We're making a few changes to grabbing returns based on feedback we've been receiving.
We're going to roll this out in a few phases, here's the general breakdown:
1) Grabbing returns for land, buildings, cash, bushels, tech and oil will now be computed to be the minimum the following:
- 10% of the amount the attacker has
- existing returns
For tech, it will be based on the individual techs the attacker has -- so if someone with no SDI attacks someone with high SDI, they will receive no SDI with their returns. This applies to all attack types.
2) After we see how this change works, we'll consider moving to a model where returns are captured based on the forces sent by the attacker. I.e, Troops can capture up to 1 bushel with them, tanks can capture up to one barrel of oil with them, etc. We need to figure out the math on this so it's something we'll look into (but was qz's preferred option).
3) Look into bundling some of these changes into a Clan GDI/clan war declaration mechanic if these changes are negatively impacting war.
I'll be making these changes shortly and should have them in a changeset for the start of the next rounds of each server. I'll make them available on the Alliance server as soon as they hit production.
Thanks for the feedback from folks on other ideas -- they are still very much in flight but this change has the lowest cost to implement in the short term.
Thanks!
Pang
-=Pang=-
Earth Empires Staff
pangaea [at] earthempires [dot] com
Boxcar - Earth Empires Clan & Alliance Hosting
http://www.boxcarhosting.com
Earth Empires Staff
pangaea [at] earthempires [dot] com
Boxcar - Earth Empires Clan & Alliance Hosting
http://www.boxcarhosting.com