Dec 3rd 2013, 21:22:06
Xinhuan, I understand where you're coming from there, but in the example you cited, all of the people involved (with perhaps the exception of player P getting farmed) chose to go to war. Nobody can force anyone on this server to go to war if they don't want to, thanks to the way GDI works here. That's IMO one of the positive aspects of how GDI works on this server.
Again though, I don't have a major problem with allies not being allowed to help each other on this server... that was what I thought the rule was when I started playing here again last reset. In fact, last reset I declined to help a defensive ally who requested my help, citing the rule against teamwork. Now, that guy in particular I probably wouldn't have helped anyway, since he started the fight and kept just in general doing dumb things. But even if that other guy had been Bill, I wouldn't have helped him in a 1v1 fight, regardless of who started it. Personally, I'd prefer a looser interpretation of the teaming rules than that, but I don't have a major problem with it.
What I don't like right now, is that we seem to have a bit of a lack of clarity (or maybe I'm just new enough here to not be clear). By the rules I thought this server ran under, the two countries who besieged Bill would have been deleted. They were not, so I engaged the second aggressor. By strict interpretation of what I thought the rules were, I should also be deleted. Out of the four countries involved, Bill's should be the only one not wearing purple right now... IF there is a rule against allies assisting each other militarily. However, I don't think even all of the admins agree on exactly how the rules should be interpreted.
blid, I wasn't speaking solely about GDI when I talked about removing the consequences of aggression. As I mentioned, I think the way GDI works on this server does do some pretty good things.. mainly ensuring that those who really want to just netgain can do so. I guess what I'm seeing that I don't like is.... more and more it seems to me that across all servers, rules keep getting changed to give the victim of a land grab less options. I don't like that commit espionage was added to the list of actions which are prohibited by GDI. Couple that with the elimination of offensive allies (while defensive allies still exist) and what realistic option does a guy 1/3 the size of his attacker have? Besides wait, of course. I think you're onto something with the idea to give land grab victims some other options, while still limiting them so that a guy doesn't get completely blown out of the water for performing one land grab.
Also, yes I do understand that a top tier player who has another top player letting him leech tech presents a pretty insurmountable obstacle. What I don't understand is why it is so terrible for others to have to work the same diplomacy in order to compete. Let's say I've got a friend running a small techer, and I'm running a big commie... a combination defense / research pact between us benefits both of us. The techer gains from the defense I have on hand, I gain from his research. That's a dynamic I've used, and I don't consider it leeching or cheap at all. I'm giving up something (the potential for a much bigger, more powerful D ally) for a different benefit (tech)
I don't know.. The way I see it, we already have one pure solo netgaining only server (tourney). We have some that are geared towards teamwork, and others that are in the middle. I like that. I don't like seeing those servers that are a fun mix slowly being converted to another number-crunching-only server. And don't get me wrong, I like the number-crunching aspect of this game... I just think if that's the only thing you're doing, it can get a bit stale. Adding some actual personal interaction between players makes things a bit more fun, IMO.
One last thing... blid, as I was reading my own words which you quoted, I realized my repeated use of the word "you" may have been interpreted to mean you personally. That's not how I meant it. The repeated reference to "you" is the generic "somebody"